Global Augmented Reality and Virtual Reality Market Segment Analysis, Opportunity Assessment, Competitive Intelligence and Industry Outlook, 2016-2023
The augmented reality (AR) uses a computerized simulation process to generate information in the form of texts, images and sounds to provide the user a real-life audio-visual experience. On the other hand, virtual reality (VR) provides users a computer-generated 3D an environment that lets consumers to completely experience an artificial environment. The AR and VR are being used for the training and skill development of the individuals in military and aviation as it provides a real-life scenario that reduces training costs to a large extent. Augmented reality has its uses in gaming, entertainment, simulation, and others.
The global augmented reality and virtual reality market are
growing at a higher CAGR owing to the penetration of smartphones and the
requirement for cost reduction in the training process. Moreover, the
development in 5G network and wireless services is expected to further grow the
demand for AR-VR market. There are certain privacy issues, health-related
problems such as stress and underdeveloped graphics may hinder the market.
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The global augmented reality and virtual reality market is
segmented on the basis of component, device type, and end-use industry. The
component type is further divided as hardware and software amongst which software
segment is expected to witness higher growth rate during the forecast period.
Moreover, the end-user industry is segmented as consumers, entertainment,
aviation, and others. The consumer segment is holding the highest share in the
AR-VR market due to the rising demand for gaming, headphones, increasing
internet connectivity and computer technology.
Augmented
Reality and Virtual Reality Market Segmentation Scope
By Components Type
- Hardware
- Software
By Device Type
- Augmented
Reality Devices
- Virtual
Reality Devices
By End User Industry
- Consumer
- Commercial
- Avlation
- Enetertainment
- Others
On the basis of the region, the
market is segmented as North America, Europe, Asia Pacific, Latin America and
Middle East Africa. The North America region is dominating the market is
expected to be the market leader during the forecast period. The presence of AR
and VR companies and highly advanced technologies are the reasons for the
rising market demand. Moreover, Asia Pacific region is expected to witness
significant growth in the AR and VR market owing to the increased acceptance of
technology in end-use industry and penetration of the smartphones in the
market.
The key players in the market are Facebook, Google, Himax
Technologies Inc., HTC, Microsoft Corporation, Qualcomm Technologies Inc.,
Samsung Electronics Co. Ltd., Sony, and others. The companies are using
strategies such as partnerships, mergers and acquisitions, and joint ventures
to expand their product portfolio and gain high market share. For instance, in
June 2017, Apple, an American multinational technology company acquired
SensoMotoric Instruments (SMI), a German eye-tracking technology. The
acquisition was aimed at expanding the product portfolio by addition of
head-mounted display.
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